![]() ![]() Some chips, like Otenko and Bass, are written in a slightly less compressed way in the NDS version due to the extra space.Ī: Folder1 x2, Folder2 x1, DrillComp4 GMD, Higsby's order service (2000z)ī: Folder1 x2, Folder2 x1, DrillComp1 GMDĭ: Folder2 x3, Oran Area 3 item panel, SciLab Area 1 Level 1 GMD, Higsby's order service (5000z)Į: ACDC Area 2 NetDealer (5000z), End Area 4 Level 1 GMDį: Factor圜omp1 BMD, SciLab Area 2 Level 2 GMD, Higsby's order service (9000z) The descriptions below are from the GBA version.In the Nintendo DS version of this game, it follows the original location as per Japanese version. Those chips involved will be marked as (JP) for Japanese and (EU/NA) for Europe/North American release respectively. Due to the international version have certain areas of dungeon removed from the original Japanese version, the locations of blue Mystery Datas (BMD) in those areas are relocated to accessible locations while the chips obtained in GMDs for those original areas of said dungeons are inaccessible outside of Chip Trader or cheat device.Some of the battle chips are only accessible through e-Reader cards in the following format: 136-E002 Mayl's Present and is only possible for GBA. "DS only" means that said chips or code are only accessible in Mega Man Battle Network 5: Double Team DS exclusively through Lotto Numbers and will not work in the Game Boy Advance version. If a chip code has "None" location, it's usually obtainable via Chip Trader only. Some codes are more accessible in different versions of the game.For green Mystery Data (GMD) locations, the "Level" corresponds with the virus tiers, controlled by opening or closing the gates into Nebula Area 1 and 4.Team Colonel and Team ProtoMan also feature their own Giga Chips, which are the strongest individual moves in the game. Furthermore, Liberation missions are strategic team missions where the whole team is at play, meaning that the team roster impacts the gameplay experience in many of these. By sacrificing certain chips, Mega Man can perform Soul Unisons with these characters-obviously corresponding to those on his team. In Team Colonel, players will have a team composed of Colonel, KnightMan, ShadowMan, TomahawkMan, NumberMan, and ToadMan, while Team ProtoMan obviously features ProtoMan, MagnetMan, GyroMan, NapalmMan, SearchMan, and Meddy. ![]() This impacts gameplay to some degree, but not a serious one. It’s also noteworthy that Team ProtoMan will come with a few more ranged attacks, while Team Colonel will have more short-ranged attacks. ![]() RELATED: All Mega Man Battle Network 4: Blue Moon and Red Sun Exclusives Team Colonel and ProtoMan Exclusive ContentĮach game will feature minute differences like color differences and certain characters in certain locations, but the big difference in each Mega Man game comes down to the team structure, Soul Unions as a result, Giga Chips, and liberation missions. Each game is equal in terms of quality, but Team Colonel and Team ProtoMan have some differences This will let fans play though each version if they so choose, but since these titles came out so long ago, many may be wondering about their differences. It was definitely a welcome surprise, as this collection includes all ten of the Mega Man Battle Network classics.įrom the first two numbered entries to each pair of Battle Network 3 (Blue and White), Battle Network 4 (Blue Moon and Red Sun), Battle Network 5 (Team Colonel and Team ProtoMan), and Battle Network 6 (Cybeast Gregar and Cybeast Falzar), Mega Man Battle Network Legacy Collection has them all. Fans had been hoping for this for quite some time, but there had been no sign that an announcement was inbound. At Nintendo’s Direct Mini, Capcom surprised fans the world over with the announcement of the Mega Man Battle Network Legacy Collection.
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